/// \~chinese <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ<EFBFBD><CDBB><EFBFBD><EFBFBD><EFBFBD> \~english Create data stream and buffer
voidCreateStreamAndBuffer(pItkCamerapCam)
{
ITKSTATUSres=ITKSTATUS_OK;
/// \~chinese <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> \~english The number of data stream
uint32_tstreamCount=0;
/// \~chinese <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> \~english Get the number of data stream
/// \~chinese չʾ<D5B9><CABE><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>ַ<EFBFBD><D6B7>ΪBuffer<65><72><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>ַ<EFBFBD><D6B7>ע<EFBFBD>ⲻҪ<E2B2BB><D2AA><EFBFBD><EFBFBD><EFBFBD>ͷŸ<CDB7><C5B8>ڴ<EFBFBD> \~english Show how to using the memory address as the memory address of Buffer,be careful not to forget to release the memory
/// \~chinese <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Buffer<65><72>ַ<EFBFBD><D6B7><EFBFBD>ڴ<EFBFBD> \~english Create the memory that the user requests for setting the Buffer address
// \~chinese <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ0<CEAA><30>Buffer<65><72><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD>ַ<EFBFBD><D6B7>Ϊ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD>С<EFBFBD><D0A1><EFBFBD>ʵ<EFBFBD><CAB5>ڴ<EFBFBD><DAB4><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ1~g_bufferCount-1<><31>Bufferͬ<72><CDAC><EFBFBD><EFBFBD> \~english The memory address of Buffer with index number 0 is changed to the appropriate size memory address applied by the user, just as with Buffer with index number 1~g_bufferCount-1.