对界面做了优化

This commit is contained in:
snso 2026-08-05 11:48:29 +08:00
parent 517889ff90
commit 176a833bb2
11 changed files with 1125 additions and 810 deletions

6
.gitignore vendored
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@ -15,8 +15,10 @@
Makefile* Makefile*
moc_*.cpp moc_*.cpp
moc_*.h moc_*.h
qrc_*.cpp qrc_*.cpp
ui_*.h *_resource.rc
*_resource.res
ui_*.h
*.autosave *.autosave
# 构建目录 # 构建目录

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@ -4,10 +4,17 @@
QT += core QT += core
# 鎸囧畾椤圭洰妯澘涓洪潤鎬佸簱 # 鎸囧畾椤圭洰妯澘涓洪潤鎬佸簱
TEMPLATE = lib TEMPLATE = lib
CONFIG += staticlib CONFIG += staticlib
win32-msvc { win32:CONFIG(debug, debug|release) {
DESTDIR = $$PWD/debug
}
win32:CONFIG(release, debug|release) {
DESTDIR = $$PWD/release
}
win32-msvc {
QMAKE_CXXFLAGS += /utf-8 QMAKE_CXXFLAGS += /utf-8
} }

File diff suppressed because it is too large Load Diff

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@ -15,9 +15,9 @@ TEMPLATE = app
# 椤圭洰鐩綍 # 椤圭洰鐩綍
INCLUDEPATH += $$PWD/Inc INCLUDEPATH += $$PWD/Inc
INCLUDEPATH += $$PWD/../../Device/SDK/VzNLSDK/Inc
INCLUDEPATH += $$PWD/../CloudView3D/Inc INCLUDEPATH += $$PWD/../CloudView3D/Inc
INCLUDEPATH += $$PWD/../CloudUtils/Inc INCLUDEPATH += $$PWD/../CloudUtils/Inc
INCLUDEPATH += $$PWD/../../Device/SDK/VzNLSDK/Inc
INCLUDEPATH += $$PWD/../VrUtils/Inc INCLUDEPATH += $$PWD/../VrUtils/Inc
INCLUDEPATH += $$PWD/../VrCommon/Inc INCLUDEPATH += $$PWD/../VrCommon/Inc
@ -35,23 +35,28 @@ SOURCES += \
# 璧勬簮鏂囦欢 # 璧勬簮鏂囦欢
RESOURCES += resource/resource.qrc RESOURCES += resource/resource.qrc
RESOURCES += $$PWD/../../AppUtils/UICommon/common_resources.qrc COMMON_RESOURCES = $$PWD/../../AppUtils/UICommon/common_resources.qrc
exists($$COMMON_RESOURCES) {
RESOURCES += $$COMMON_RESOURCES
} else {
message("CloudView: optional common_resources.qrc not found; using text view buttons")
}
# Windows 搴旂敤鍥炬爣 # Windows 搴旂敤鍥炬爣
RC_ICONS = resource/logo.ico RC_ICONS = resource/logo.ico
# Windows骞冲彴搴撻摼鎺? # Windows骞冲彴搴撻摼鎺?
win32:CONFIG(release, debug|release): { win32:CONFIG(release, debug|release): {
LIBS += -L../CloudView3D/release -lCloudView3D LIBS += -L$$PWD/../CloudView3D/release -lCloudView3D
LIBS += -L../CloudUtils/release -lCloudUtils LIBS += -L$$PWD/../CloudUtils/release -lCloudUtils
LIBS += -L../VrUtils/release -lVrUtils LIBS += -L$$PWD/../VrUtils/release -lVrUtils
LIBS += -L../VrCommon/release -lVrCommon LIBS += -L$$PWD/../VrCommon/release -lVrCommon
} }
else:win32:CONFIG(debug, debug|release): { else:win32:CONFIG(debug, debug|release): {
LIBS += -L../CloudView3D/debug -lCloudView3D LIBS += -L$$PWD/../CloudView3D/debug -lCloudView3D
LIBS += -L../CloudUtils/debug -lCloudUtils LIBS += -L$$PWD/../CloudUtils/debug -lCloudUtils
LIBS += -L../VrUtils/debug -lVrUtils LIBS += -L$$PWD/../VrUtils/debug -lVrUtils
LIBS += -L../VrCommon/debug -lVrCommon LIBS += -L$$PWD/../VrCommon/debug -lVrCommon
} }
# Windows绯荤粺搴? # Windows绯荤粺搴?

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@ -1357,32 +1357,38 @@ QWidget* CloudViewMainWindow::createViewToolbar()
layout->setSpacing(3); layout->setSpacing(3);
// 视图预设:图标、提示、旋转角度 // 视图预设:图标、提示、旋转角度
struct ViewPreset { struct ViewPreset {
const char* iconPath; const char* iconPath;
const char* tooltip; const char* fallbackText;
const char* tooltip;
float rotX; float rotX;
float rotY; float rotY;
float rotZ; float rotZ;
}; };
// 坐标系定义X向右Y向下Z朝后 // 坐标系定义X向右Y向下Z朝后
ViewPreset presets[] = { ViewPreset presets[] = {
{":/common/resource/view_front.png", "正视 (XY面)", 180.0f, 0.0f, 0.0f}, {":/common/resource/view_front.png", "", "正视 (XY面)", 180.0f, 0.0f, 0.0f},
{":/common/resource/view_back.png", "", 180.0f, 180.0f, 0.0f}, {":/common/resource/view_back.png", "", "", 180.0f, 180.0f, 0.0f},
{":/common/resource/view_left.png", "视 (YZ面)", 180.0f, 90.0f, 0.0f}, {":/common/resource/view_left.png", "", "视 (YZ面)", 180.0f, 90.0f, 0.0f},
{":/common/resource/view_right.png", "", 180.0f, -90.0f, 0.0f}, {":/common/resource/view_right.png", "", "", 180.0f, -90.0f, 0.0f},
{":/common/resource/view_top.png", "俯视 (XZ面)", 90.0f, 0.0f, 0.0f}, {":/common/resource/view_top.png", "", "俯视 (XZ面)", 90.0f, 0.0f, 0.0f},
{":/common/resource/view_bottom.png", "仰视", -90.0f, 0.0f, 0.0f}, {":/common/resource/view_bottom.png", "", "仰视", -90.0f, 0.0f, 0.0f},
{":/common/resource/view_robot.png", "械臂", -90.0f, 90.0f, 0.0f}, {":/common/resource/view_robot.png", "", "械臂", -90.0f, 90.0f, 0.0f},
}; };
int btnSize = 32; int btnSize = 32;
int iconSize = 24; int iconSize = 24;
for (const auto& preset : presets) { for (const auto& preset : presets) {
QToolButton* btn = new QToolButton(widget); QToolButton* btn = new QToolButton(widget);
btn->setIcon(QIcon(preset.iconPath)); const QIcon icon(preset.iconPath);
btn->setIconSize(QSize(iconSize, iconSize)); if (icon.isNull()) {
btn->setText(QString::fromUtf8(preset.fallbackText));
} else {
btn->setIcon(icon);
btn->setIconSize(QSize(iconSize, iconSize));
}
btn->setFixedSize(btnSize, btnSize); btn->setFixedSize(btnSize, btnSize);
btn->setToolTip(preset.tooltip); btn->setToolTip(preset.tooltip);
btn->setAutoRaise(true); btn->setAutoRaise(true);
@ -2379,6 +2385,7 @@ void CloudViewMainWindow::showBasicShape(const QString& shapeName,
if (!points.isEmpty()) { if (!points.isEmpty()) {
m_glWidget->appendBasicShapePoints(points); m_glWidget->appendBasicShapePoints(points);
} }
m_glWidget->fitToContent();
statusBar()->showMessage(QString("已添加 %1").arg(shapeName)); statusBar()->showMessage(QString("已添加 %1").arg(shapeName));
LOG_INFO("[CloudView] Add basic shape: %s, segments=%d, points=%d\n", LOG_INFO("[CloudView] Add basic shape: %s, segments=%d, points=%d\n",
shapeName.toStdString().c_str(), segments.size(), points.size()); shapeName.toStdString().c_str(), segments.size(), points.size());
@ -2392,6 +2399,7 @@ void CloudViewMainWindow::showBasicSurface(const QString& shapeName, const QVect
m_glWidget->appendBasicShapeSurfaces(surfaces); m_glWidget->appendBasicShapeSurfaces(surfaces);
m_glWidget->appendBasicShapeSegments(outlines); m_glWidget->appendBasicShapeSegments(outlines);
m_glWidget->fitToContent();
statusBar()->showMessage(QString("已添加 %1").arg(shapeName)); statusBar()->showMessage(QString("已添加 %1").arg(shapeName));
LOG_INFO("[CloudView] Add basic surface: %s, surfaces=%d, outlines=%d\n", LOG_INFO("[CloudView] Add basic surface: %s, surfaces=%d, outlines=%d\n",
shapeName.toStdString().c_str(), surfaces.size(), outlines.size()); shapeName.toStdString().c_str(), surfaces.size(), outlines.size());

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@ -65,6 +65,14 @@ int main(int argc, char* argv[])
parser.addOption(triangleOption); parser.addOption(triangleOption);
parser.addOption(sequenceOption); parser.addOption(sequenceOption);
parser.addPositionalArgument("files", "Point cloud or segment files to load."); parser.addPositionalArgument("files", "Point cloud or segment files to load.");
if (app.arguments().contains(QStringLiteral("--help")) ||
app.arguments().contains(QStringLiteral("-h"))) {
parser.showHelp(0);
}
if (app.arguments().contains(QStringLiteral("--version")) ||
app.arguments().contains(QStringLiteral("-v"))) {
parser.showVersion();
}
parser.process(app); parser.process(app);
CloudViewMainWindow::StartupFiles startupFiles; CloudViewMainWindow::StartupFiles startupFiles;

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@ -4,6 +4,13 @@ CONFIG += c++17 staticlib
TEMPLATE = lib TEMPLATE = lib
TARGET = CloudView3D TARGET = CloudView3D
win32:CONFIG(debug, debug|release) {
DESTDIR = $$PWD/debug
}
win32:CONFIG(release, debug|release) {
DESTDIR = $$PWD/release
}
win32-msvc { win32-msvc {
QMAKE_CXXFLAGS += /utf-8 QMAKE_CXXFLAGS += /utf-8
QMAKE_CXXFLAGS += /bigobj QMAKE_CXXFLAGS += /bigobj
@ -11,8 +18,8 @@ win32-msvc {
INCLUDEPATH += $$PWD/Inc INCLUDEPATH += $$PWD/Inc
INCLUDEPATH += $$PWD/../VrUtils/Inc INCLUDEPATH += $$PWD/../VrUtils/Inc
INCLUDEPATH += $$PWD/../VrCommon/Inc
INCLUDEPATH += $$PWD/../../Device/SDK/VzNLSDK/Inc INCLUDEPATH += $$PWD/../../Device/SDK/VzNLSDK/Inc
INCLUDEPATH += $$PWD/../VrCommon/Inc
HEADERS += \ HEADERS += \
Inc/CloudView3D.h \ Inc/CloudView3D.h \

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@ -168,9 +168,10 @@ public:
explicit PointCloudGLWidget(QWidget* parent = nullptr); explicit PointCloudGLWidget(QWidget* parent = nullptr);
~PointCloudGLWidget() override; ~PointCloudGLWidget() override;
void addPointCloud(const PointCloudXYZ& cloud, const QString& name = ""); void addPointCloud(const PointCloudXYZ& cloud, const QString& name = "");
void addPointCloud(const PointCloudXYZRGB& cloud, const QString& name = ""); void addPointCloud(const PointCloudXYZRGB& cloud, const QString& name = "");
void clearPointClouds(); void appendPointCloud(const PointCloudXYZRGB& cloud, const QString& name = "");
void clearPointClouds();
void setPointCloudColor(PointCloudColor color); void setPointCloudColor(PointCloudColor color);
void setPointSize(float size); void setPointSize(float size);
void resetView(); void resetView();
@ -454,8 +455,10 @@ private:
PointCloudData& operator=(const PointCloudData&) = delete; PointCloudData& operator=(const PointCloudData&) = delete;
}; };
void computeBoundingBox(); void computeBoundingBox();
void setCurrentColor(PointCloudColor color); void updateProjection(const QMatrix4x4& modelView);
float minimumCameraDistance() const;
void setCurrentColor(PointCloudColor color);
void setColorByIndex(int colorIndex); // 根据索引设置颜色 void setColorByIndex(int colorIndex); // 根据索引设置颜色
SelectedPointInfo pickPoint(int screenX, int screenY); SelectedPointInfo pickPoint(int screenX, int screenY);
void drawSelectedPoints(); void drawSelectedPoints();

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@ -1,8 +1,9 @@
#include "PointCloudGLWidget.h" #include "PointCloudGLWidget.h"
#include <QDebug> #include <QDebug>
#include <QtMath> #include <QtMath>
#include <QPainter> #include <QPainter>
#include <cfloat> #include <algorithm>
#include <cfloat>
#include <map> #include <map>
#include "VrLog.h" #include "VrLog.h"
@ -113,16 +114,10 @@ void PointCloudGLWidget::initializeGL()
glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST);
} }
void PointCloudGLWidget::resizeGL(int w, int h) void PointCloudGLWidget::resizeGL(int w, int h)
{ {
glViewport(0, 0, w, h); glViewport(0, 0, w, h);
}
m_projection.setToIdentity();
float aspect = static_cast<float>(w) / static_cast<float>(h > 0 ? h : 1);
// 放大裁剪范围以容纳激光雷达点云(最大可能跨越数十万 mm
// near 取 1.0 保留 depth buffer 精度far 放到 1e7 避免远点被裁掉
m_projection.perspective(45.0f, aspect, 1.0f, 1.0e7f);
}
void PointCloudGLWidget::paintGL() void PointCloudGLWidget::paintGL()
{ {
@ -146,12 +141,14 @@ void PointCloudGLWidget::paintGL()
euler.x(), euler.y(), euler.z()); euler.x(), euler.y(), euler.z());
} }
glMatrixMode(GL_PROJECTION); QMatrix4x4 modelView = m_view * m_model;
glLoadMatrixf(m_projection.constData());
glMatrixMode(GL_PROJECTION);
glMatrixMode(GL_MODELVIEW); updateProjection(modelView);
QMatrix4x4 modelView = m_view * m_model; glLoadMatrixf(m_projection.constData());
glLoadMatrixf(modelView.constData());
glMatrixMode(GL_MODELVIEW);
glLoadMatrixf(modelView.constData());
// 确保颜色数组禁用 // 确保颜色数组禁用
glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_COLOR_ARRAY);
@ -330,8 +327,8 @@ void PointCloudGLWidget::addPointCloud(const PointCloudXYZ& cloud, const QString
update(); update();
} }
void PointCloudGLWidget::addPointCloud(const PointCloudXYZRGB& cloud, const QString& name) void PointCloudGLWidget::addPointCloud(const PointCloudXYZRGB& cloud, const QString& name)
{ {
if (cloud.empty()) { if (cloud.empty()) {
return; return;
} }
@ -437,10 +434,105 @@ void PointCloudGLWidget::addPointCloud(const PointCloudXYZRGB& cloud, const QStr
computeBoundingBox(); computeBoundingBox();
resetView(); resetView();
update(); update();
} }
void PointCloudGLWidget::clearPointClouds() void PointCloudGLWidget::appendPointCloud(const PointCloudXYZRGB& cloud,
const QString& name)
{
if (cloud.empty()) {
return;
}
if (m_pointClouds.empty() || !m_pointClouds.back().hasColor) {
addPointCloud(cloud, name);
return;
}
PointCloudData& data = m_pointClouds.back();
if (!name.isEmpty()) {
data.name = name;
}
const bool incomingHasLineInfo = !cloud.lineIndices.empty();
data.hasLineInfo = data.hasLineInfo || incomingHasLineInfo;
const size_t originalIndexOffset = data.vertices.size() / 3;
const float epsilon = 1e-6f;
int previousLineIndex = -1;
int pointInLineIndex = 0;
for (size_t index = 0; index < cloud.points.size(); ++index) {
const Point3DRGB& point = cloud.points[index];
int lineIndex = -1;
if (incomingHasLineInfo && index < cloud.lineIndices.size()) {
lineIndex = cloud.lineIndices[index];
}
if (lineIndex != previousLineIndex) {
pointInLineIndex = 0;
previousLineIndex = lineIndex;
}
if (!std::isfinite(point.x) || !std::isfinite(point.y) ||
!std::isfinite(point.z) ||
(std::fabs(point.x) < epsilon &&
std::fabs(point.y) < epsilon &&
std::fabs(point.z) < epsilon)) {
++pointInLineIndex;
continue;
}
const size_t pointIndex = data.vertices.size() / 3;
data.vertices.push_back(point.x);
data.vertices.push_back(point.y);
data.vertices.push_back(point.z);
data.colors.push_back(point.r / 255.0f);
data.colors.push_back(point.g / 255.0f);
data.colors.push_back(point.b / 255.0f);
data.originalIndices.push_back(
static_cast<int>(originalIndexOffset + index));
data.pointInLineIndices.push_back(pointInLineIndex);
if (lineIndex >= 0) {
data.lineIndices.push_back(lineIndex);
data.totalLines = qMax(data.totalLines, lineIndex + 1);
}
if (point.pointSize > 1.0f) {
auto sizeGroup = std::find_if(
data.customPointSizeGroups.begin(),
data.customPointSizeGroups.end(),
[&point](const PointCloudData::PointSizeGroup& group) {
return group.pointSize == point.pointSize;
});
if (sizeGroup == data.customPointSizeGroups.end()) {
PointCloudData::PointSizeGroup group;
group.pointSize = point.pointSize;
data.customPointSizeGroups.push_back(std::move(group));
sizeGroup = data.customPointSizeGroups.end() - 1;
}
sizeGroup->indices.push_back(pointIndex);
data.hasCustomPointSizes = true;
}
++pointInLineIndex;
}
if (data.totalLines > 0) {
data.pointsPerLine =
static_cast<int>(data.vertices.size() / 3) / data.totalLines;
}
makeCurrent();
uploadToVBO(data);
doneCurrent();
computeBoundingBox();
const QVector3D size = m_maxBound - m_minBound;
const float maximumSize = qMax(qMax(size.x(), size.y()), size.z());
m_distance = qMax(m_distance,
qBound(10.0f, maximumSize * 2.5f, 1.0e7f));
update();
}
void PointCloudGLWidget::clearPointClouds()
{ {
// 释放所有 VBO // 释放所有 VBO
makeCurrent(); makeCurrent();
@ -506,19 +598,83 @@ void PointCloudGLWidget::fitToContent()
resetView(); resetView();
} }
void PointCloudGLWidget::updateProjection(const QMatrix4x4& modelView)
{
const QVector3D corners[] = {
{m_minBound.x(), m_minBound.y(), m_minBound.z()},
{m_minBound.x(), m_minBound.y(), m_maxBound.z()},
{m_minBound.x(), m_maxBound.y(), m_minBound.z()},
{m_minBound.x(), m_maxBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_minBound.y(), m_minBound.z()},
{m_maxBound.x(), m_minBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_minBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_maxBound.z()}
};
float minimumDepth = FLT_MAX;
float maximumDepth = -FLT_MAX;
for (const QVector3D& corner : corners) {
const float depth = -modelView.map(corner).z();
minimumDepth = qMin(minimumDepth, depth);
maximumDepth = qMax(maximumDepth, depth);
}
constexpr float kMinimumNearPlane = 0.01f;
float nearPlane = kMinimumNearPlane;
float farPlane = 1.0f;
if (maximumDepth > kMinimumNearPlane) {
// 点云贴近或跨过相机时保持很小的近裁剪距离,避免前侧点被裁掉。
if (minimumDepth > kMinimumNearPlane) {
nearPlane = qMax(kMinimumNearPlane, minimumDepth * 0.5f);
}
// 远裁剪面仅覆盖当前内容,并限制 near/far 比值以保证深度缓冲精度。
farPlane = qMax(nearPlane + 1.0f, maximumDepth * 1.5f);
nearPlane = qMax(nearPlane, farPlane / 100000.0f);
}
const float aspect = static_cast<float>(width()) /
static_cast<float>(height() > 0 ? height() : 1);
m_projection.setToIdentity();
m_projection.perspective(45.0f, aspect, nearPlane, farPlane);
}
float PointCloudGLWidget::minimumCameraDistance() const
{
const QVector3D corners[] = {
{m_minBound.x(), m_minBound.y(), m_minBound.z()},
{m_minBound.x(), m_minBound.y(), m_maxBound.z()},
{m_minBound.x(), m_maxBound.y(), m_minBound.z()},
{m_minBound.x(), m_maxBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_minBound.y(), m_minBound.z()},
{m_maxBound.x(), m_minBound.y(), m_maxBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_minBound.z()},
{m_maxBound.x(), m_maxBound.y(), m_maxBound.z()}
};
float frontExtent = 0.0f;
for (const QVector3D& corner : corners) {
const QVector3D relativePosition = corner - m_center;
frontExtent = qMax(frontExtent,
m_rotation.rotatedVector(relativePosition).z());
}
const float margin = qMax(0.1f, (m_maxBound - m_minBound).length() * 0.002f);
return qBound(0.1f, frontExtent + margin, 1.0e7f);
}
void PointCloudGLWidget::zoomIn() void PointCloudGLWidget::zoomIn()
{ {
m_distance *= 0.9f; m_distance *= 0.9f;
m_distance = qBound(0.1f, m_distance, 1.0e7f); m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update(); update();
} }
void PointCloudGLWidget::zoomOut() void PointCloudGLWidget::zoomOut()
{ {
m_distance *= 1.1f; m_distance *= 1.1f;
m_distance = qBound(0.1f, m_distance, 1.0e7f); m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update(); update();
} }
void PointCloudGLWidget::setViewAngles(float rotX, float rotY, float rotZ) void PointCloudGLWidget::setViewAngles(float rotX, float rotY, float rotZ)
{ {
@ -527,8 +683,9 @@ void PointCloudGLWidget::setViewAngles(float rotX, float rotY, float rotZ)
m_rotationZ = rotZ; m_rotationZ = rotZ;
m_pan = QVector3D(0, 0, 0); m_pan = QVector3D(0, 0, 0);
// 从欧拉角转换为四元数ZYX顺序 // 从欧拉角转换为四元数ZYX顺序
m_rotation = QQuaternion::fromEulerAngles(rotX, rotY, rotZ); m_rotation = QQuaternion::fromEulerAngles(rotX, rotY, rotZ);
m_distance = qMax(m_distance, minimumCameraDistance());
LOG_INFO("[CloudView] setViewAngles: rotX=%.1f, rotY=%.1f, rotZ=%.1f\n", rotX, rotY, rotZ); LOG_INFO("[CloudView] setViewAngles: rotX=%.1f, rotY=%.1f, rotZ=%.1f\n", rotX, rotY, rotZ);
@ -1440,8 +1597,9 @@ void PointCloudGLWidget::mouseMoveEvent(QMouseEvent* event)
m_rotationY += angleY; m_rotationY += angleY;
} }
// 发送角度变化信号 // 发送角度变化信号
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ); m_distance = qMax(m_distance, minimumCameraDistance());
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update(); update();
} else if (m_middleButtonPressed) { } else if (m_middleButtonPressed) {
float factor = m_distance * 0.002f; float factor = m_distance * 0.002f;
@ -1452,9 +1610,10 @@ void PointCloudGLWidget::mouseMoveEvent(QMouseEvent* event)
// 右键拖动:绕视线方向旋转(滚转)(修正方向) // 右键拖动:绕视线方向旋转(滚转)(修正方向)
float angle = -delta.x() * 0.5f; // 取反修正方向 float angle = -delta.x() * 0.5f; // 取反修正方向
QQuaternion deltaRotation = QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle); QQuaternion deltaRotation = QQuaternion::fromAxisAndAngle(QVector3D(0, 0, 1), angle);
m_rotation = deltaRotation * m_rotation; m_rotation = deltaRotation * m_rotation;
m_rotationZ += angle; m_rotationZ += angle;
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ); m_distance = qMax(m_distance, minimumCameraDistance());
emit viewAnglesChanged(m_rotationX, m_rotationY, m_rotationZ);
update(); update();
} }
} }
@ -1472,11 +1631,11 @@ void PointCloudGLWidget::mouseReleaseEvent(QMouseEvent* event)
void PointCloudGLWidget::wheelEvent(QWheelEvent* event) void PointCloudGLWidget::wheelEvent(QWheelEvent* event)
{ {
float delta = event->angleDelta().y() / 120.0f; float delta = event->angleDelta().y() / 120.0f;
m_distance *= (1.0f - delta * 0.1f); m_distance *= (1.0f - delta * 0.1f);
m_distance = qBound(0.1f, m_distance, 1.0e7f); m_distance = qBound(minimumCameraDistance(), m_distance, 1.0e7f);
update(); update();
} }
void PointCloudGLWidget::keyPressEvent(QKeyEvent* event) void PointCloudGLWidget::keyPressEvent(QKeyEvent* event)
{ {

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@ -1,10 +1,17 @@
#CONFIG -= qt #CONFIG -= qt
TEMPLATE = lib TEMPLATE = lib
CONFIG += staticlib CONFIG += staticlib
CONFIG += c++17 CONFIG += c++17
# You can make your code fail to compile if it uses deprecated APIs. win32:CONFIG(debug, debug|release) {
DESTDIR = $$PWD/debug
}
win32:CONFIG(release, debug|release) {
DESTDIR = $$PWD/release
}
# You can make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line. # In order to do so, uncomment the following line.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0 #DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0

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@ -6,9 +6,16 @@ DEFINES += TINYXML2_EXPORT
DEFINES += HAVE_SNPRINTF DEFINES += HAVE_SNPRINTF
DEFINES += LOG4CPP_HAVE_SSTREAM=1 DEFINES += LOG4CPP_HAVE_SSTREAM=1
DEFINES += VR_UTILS_EXPORTS DEFINES += VR_UTILS_EXPORTS
CONFIG += c++11 CONFIG += c++11
# Unix平台特定配置 win32:CONFIG(debug, debug|release) {
DESTDIR = $$PWD/debug
}
win32:CONFIG(release, debug|release) {
DESTDIR = $$PWD/release
}
# Unix平台特定配置
unix:!macx { unix:!macx {
DEFINES += LOG4CPP_HAVE_UNISTD_H DEFINES += LOG4CPP_HAVE_UNISTD_H
# 确保所有符号导出(对于静态库) # 确保所有符号导出(对于静态库)